Meet Hamachi
El este Domnul Hamachi

Crizele provocate de dansul:
Albastru << MaTr3o
Verde >> Cristi



FGM HAMACHI !!!
# Rasta
January 13th, 2008 3:45 AM (Edit)COD MP 1.4 build win-x86 Apr 13 2004
—– FS_Startup —–
Current language: english
Current search path:
E:\Games\CoD1\main\paka.pk3 (41 files)
E:\Games\CoD1\main\pak9.pk3 (149 files)
E:\Games\CoD1\main\pak8.pk3 (235 files)
E:\Games\CoD1\main\pak6.pk3 (3 files)
E:\Games\CoD1\main\pak5.pk3 (4858 files)
E:\Games\CoD1\main\pak4.pk3 (1668 files)
E:\Games\CoD1\main\pak3.pk3 (1992 files)
E:\Games\CoD1\main\pak2.pk3 (694 files)
E:\Games\CoD1\main\pak1.pk3 (2642 files)
E:\Games\CoD1\main\pak0.pk3 (12816 files)
E:\Games\CoD1/main
E:\Games\CoD1\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
E:\Games\CoD1\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
E:\Games\CoD1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
E:\Games\CoD1\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for englishFile Handles:
———————-
30054 files in pk3 files
execing default_mp.cfg
couldn’t exec language.cfg
execing config_mp.cfg
couldn’t exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
…detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 1.67 GHz
System memory is 512 MB (capped at 1 GB)
Video card memory is 128 MB
Streaming SIMD Extensions (SSE) supportedWinsock Initialized
Opening IP socket: localhost:28960
Hostname: gadili
IP: 192.168.0.2
IP: 5.176.235.94
—– Client Initialization —–
—– Initializing Renderer —-
——————————-
—– Client Initialization Complete —–
—– R_Init —–
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\System32\opengl32.dll’ ): succeeded
…setting mode 6: 1024 768 FS
…using colorbits of 32
…calling CDS: ok
…registered window class
…created window@0,0 (1024×768)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 8 )
…119 PFDs found
…hardware acceleration found
…PIXELFORMAT 9 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…using OpenGL 1.2 draw element range
…using OpenGL 1.3 texture add environment mode
…using OpenGL 1.3 texture combine environment mode
…using OpenGL 1.3 texture dot3 environment mode
…using OpenGL 1.3 cube map textures
…using GL_ARB_vertex_program
…using GL_NV_texture_shader
…using GL_NV_register_combiners
…using GL_NV_register_combiners2
…using WGL_EXT_swap_control
…using OpenGL 1.3 multitexture
…using GL_EXT_compiled_vertex_array
…using OpenGL 1.2 normal rescaling
…GL_ATI_pn_triangles not found
…using GL_ARB_vertex_buffer_object
…using GL_NV_fog_distance
…ignoring GL_NV_vertex_array_range…ignoring GL_NV_fence
…GL_ATI_vertex_array_object not found
…GL_ATI_fragment_shader not found
…ignoring GL_EXT_texture_filter_anisotropicGL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
GL_VERSION: 1.4.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
…loading ’scripts/decals.shader’
…loading ’scripts/hood.shader’
…loading ’scripts/sky.shader’
…loading ’scripts/water.shader’
…loading ’scripts/window.shader’
…loading ’scripts/hud.shader’
…loading ’scripts/ui_menus_mp.shader’
…loading ’scripts/brad.shader’
…loading ’scripts/carride.shader’
…loading ’scripts/cloudshadow.shader’
…loading ’scripts/common.shader’
…loading ’scripts/effects.shader’
…loading ’scripts/gfx.shader’
…loading ’scripts/jeff.shader’
…loading ’scripts/nodlight.shader’
…loading ’scripts/paulj.shader’
…loading ’scripts/river_pj.shader’
…loading ’scripts/sfx.shader’
…loading ’scripts/sun.shader’
…loading ’scripts/surfacelight.shader’
…loading ’scripts/talon.shader’
…loading ’scripts/tankcountry.shader’
…loading ’scripts/tankhud.shader’
…loading ’scripts/terrain.shader’
…loading ’scripts/test.shader’
…loading ’scripts/transparents.shader’
…loading ’scripts/treeshadowtest.shader’
…loading ’scripts/truckride.shader’
…loading ’scripts/ui_hud.shader’
…loading ’scripts/ui_menus.shader’
…loading ’scripts/weapons.shader’
…loading ‘fxshaders/jh_fx.shader’
…loading ‘fxshaders/pj_fx.shader’
…loading ‘fxshaders/pj_impact.shader’
…loading ‘fxshaders/weaponfx.shader’
—– finished R_Init —–——- Miles sound system initialization ——-
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 9120968 0 38010228
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider ‘Miles Fast 2D Positional Audio’
32 max 3D channels
——- Miles successfully initialized ——-
— Common Initialization Complete —
Working directory: E:\Games\CoD1
Menu Error: Expecting type: ITEM_TYPE_LISTBOX
Menu Error: Expecting type: ITEM_TYPE_LISTBOX
Menu Error: Expecting type: ITEM_TYPE_LISTBOX
Menu Error: Expecting type: ITEM_TYPE_LISTBOX
Menu Error: Expecting type: ITEM_TYPE_LISTBOX
Menu Error: Expecting type: ITEM_TYPE_LISTBOX
Menu Error: Expecting type: ITEM_TYPE_LISTBOX
—– CL_Shutdown —–
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL
———————–
Hitch warning: 715 msec frame time
—— Server Initialization ——
Server: mp_carentan
Hunk_Clear: reset the hunk ok
—– FS_Startup —–
Current language: english
Current search path:
E:\Games\CoD1\main\paka.pk3 (41 files)
E:\Games\CoD1\main\pak9.pk3 (149 files)
E:\Games\CoD1\main\pak8.pk3 (235 files)
E:\Games\CoD1\main\pak6.pk3 (3 files)
E:\Games\CoD1\main\pak5.pk3 (4858 files)
E:\Games\CoD1\main\pak4.pk3 (1668 files)
E:\Games\CoD1\main\pak3.pk3 (1992 files)
E:\Games\CoD1\main\pak2.pk3 (694 files)
E:\Games\CoD1\main\pak1.pk3 (2642 files)
E:\Games\CoD1\main\pak0.pk3 (12816 files)
E:\Games\CoD1/main
E:\Games\CoD1\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
E:\Games\CoD1\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
E:\Games\CoD1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
E:\Games\CoD1\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for englishFile Handles:
———————-
60108 files in pk3 files
——- Game Initialization ——-
gamename: Call of Duty
gamedate: Apr 13 2004
0 teams with 0 entities
———————————–
———————————–
Hitch warning: 4006 msec frame time
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
Resolving codauthorize.activision.com
codauthorize.activision.com resolved to 63.146.124.59:20500
Hitch warning: 1178 msec frame time
Hitch warning: 918 msec frame time
Sending heartbeat to codmaster.activision.com
Hitch warning: 646 msec frame time
Sending heartbeat to codmaster.activision.com
Sending heartbeat to codmaster.activision.com# Rasta
January 13th, 2008 3:46 AM (Edit)bah sa nu il stergi… AStept o explicatie! PA LIVIU!# Rasta
January 13th, 2008 3:52 AM (Edit)
BAH!… Te`nchini la pietre! STRESU ZILEI DEFAPT IN PLM NOPTII DIMINETII PULII SI ALTE ORGANE INTERNE SI VAGINE E CALL OF DUTY SA FIE CLAR
Sending heartbeat to codmaster.activision.com
Sending heartbeat to codmaster.activision.com
BaG sugi! bag bag sugi bag sugi sugi!
NU MAI JOC NIMIC ON LINE … JOC DOAR OFF LINE DACA VRETI SI VIRTUAL… CA VOI SUNTETI PERICULOSI REAL … va futeti in cur!
# MaTr3o
January 13th, 2008 4:21 AM (Edit)
fgm, de ce plm nu merge call of duty, si ce mortii lui are hamachi ca nu ne merge nici un joc prin el LAN
jucaţi ba cantăr. :noob:
intaleaza fiecare http://www.r1ch.net/stuff/forcebindip/
pui de pe http://www.gamecopyworld.com la CoD crack pt multiplayer
modifici scurtatura le COd multi: c:\windows\system32\forcebindip.exe -i IPu-de-la-Hamachi “c:\games\COD\iw3mp.exe”
la fel face fiecare cu ipu lui de hamachi
daca nu se vede serveru direct la Join->Favorite->New favorite: ipu de hamachi a lu ala de face serveru
sa aveti acceasi vers de joc instalat/updatat…
succes
ba si voi chiar va asteptati sa citeasca cineva aia?
mah fa si tu un rezumat…. ca sa imi dau si io seama…
vrei sa joci sau nu? :P
…plm…eu v-am chemat la o trivia…
da ma, am rezolvat, jucaram 2 ore si ceva…
frate am un singur sfat pentru tine: dati foooc!!! deja ti-ai luat prea multe beshini pe cap…
In primu rand poate nu va merge hamachi ca aveti firewall conteaza chestia asta . 2 vampy te plimbai pe hub-uri acu 2-3 ani cand era funky sa fii OP ?:))))))))))
vampy, se scrie da-ti;)
Xtrem are dreptate. Hamachi il folosesc de muuuuuuuuuuuuuuult sa joc HOMM5, Titans Quest, etc. MERGE BRICI. De obicei firewallu face probleme… in rest… toate jocurile incercate merg pe hamachi… nam gasit 1 sa nu mearga prin hamachi pe LAN. chestia e de setari.
–mesa
mah care e servaru pana la urma ca vreau sa joc homm 5 si cantar online si nam retea daia joc pe hamachi … zicetimi si mie servaru si parola
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